customized xbox controllers

The Xbox 360 software giant Microsoft launched in 2005 as the successor to the Xbox home. At the heart of each game machine are the two main elements of treatment, the central processing unit (CPU) and graphics processing unit (GPU). In this article we look at the GPU 360.
The processor graphic is responsible for developing the capabilities of the console picture is essentially raw data and turns games into beautiful high-resolution images. Al deal with most graphics processing the GPU to the CPU free to deal with other tasks.
The GPU of the Xbox 360 is called Xenos and designed by experts ATI graphics, with the experience of many years with PC graphics cards. Xenos contains two silicon chips, each with a clock speed of 500 MHz and 10 MB DRAM main memory to share. The GPU is manufactured by Taiwan Semiconductor Manufacturing Company, one of the largest semiconductor manufacturers worldwide.
Even if a 500 MHz processor, with 10MB of DRAM provides enough power for 360, the main feature is that the GPU uses unified shader architecture.
The shaders are like filters that are applied to 3D objects uncovered that have been provided by the GPU. Its aim is to make them look more realistic when displaying on the screen. Shaders can be divided into two types, pixel and vertex shaders. Pixel Shader adjust lighting, color and texture of the surface of each pixel in order to manipulate the appearance of 3D objects that are built from these pixels. They are often used to solve basic 3D objects look more realistic.
Vertex Shaders process graphics core produced by the GPU to add special effects to objects in a 3D environment. They do this by conducting operations vertex math objectives year data, which in simple terms its position to other objects in the image, color and texture. By manipulating these values of an object can be made to look different depending on the environment, displayed or the demands of game developers.
These shaders are billions of calculations per second to obtain the desired product. Traditionally, two types of Sharer should be treated, one after another, ie, complex graphics took a lot of resources to generate. This is where the unified shader architecture with ATI comes into play with this technology because both types of shaders can be processed simultaneously. This allows the Xbox 360, the manipulation of shading of the 48 billion per second, giving unprecedented processing power in their production.
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custom xbox 360 controller (sharpied & clearcoated)